|An Appropriate Coding Class
||[Sep. 26th, 2007|09:03 am]
I'm taking more training on ActionScript 3, which isn't really scripting because it is a full Object Oriented Programming language. My first class was on Flex Builder, which is a program for rapid application development,..well, mostly it allows you to create UI and add action scripts to it. I would say that if you don't know much ActionScript, you aren't going to get far with Flex. Well, in that class the ActionScript made me want to cry because we were trying to do things with the language out of any context. That is NOT the appropriate level for someone just starting.
Now I'm taking an online course on ActionScript 3 in the context of Flash. What a relief. Yes,. it still is hard. Yes, I still don't love it. However, as someone starting out it really makes more sense to hook up variables with multiple objects that I can actually SEE on a stage instead of trying to create my own application out in space with no tangible examples that I can see visually. For someone new, seeing something like,..wow, there is my button, then writing code for what it does in different states is way easier than imagining what it will be like some day.
Also, using debuggers makes me want to cry. That is the one part of Flex I hope to not see for a long, long time. I know that they are supposed to be helpful. Whatever, it's like a chattery aunt who spews 99% crap and tells you something very critical 1% of the time and you are supposed to filter her chatter. Well, there is no way to debug the code in Flash except manually, so THERE! I get to work with no aunt for awhile until I get a better feel for what I should be looking for. Her chatter was so annoying.